

You roam streets, alleys, and caves in huge futuristic underground cities, piloting a powerful and advanced flying craft armed with diverse weapons like swarm missiles, machine guns, electric zappers, and tactical nuclear weapons.
Adrenix series#
Playing the role of Griffin, you engage in a series of assault, sabotage, assassination, search-and-rescue, and reconnaissance missions. He then joins forces with the rebels he once hunted to rescue his girlfriend, seek vengeance, and thwart the ominous actions of Medtech. In the process of complying with this directive, Medtech destroys the home and kidnaps the fiance (to be an experimental subject) of a former government pilot named Scott Griffin. Unfortunately, the drug has toxic side-effects on humans, but the American military establishment in its quest for global hegemony demands that Medtech continue research on it using human subjects. In 2045 a nuclear accident in China triggers a global disease epidemic, but fortunately a government-run medical research firm named Medtech develops a new drug code-named Adrenix that not only promotes healing but also improves strength and pain resistance. The storyline in Adrenix is a pretty standard one.

Within the last month two major game releases, Forsaken by Acclaim and Adrenix by Playmates Interactive Entertainment, fall squarely into this Descent-clone category. Interplay's Descent is a game that richly illustrates this: although a distant Doom clone itself, Descent has generated a sizable number of subsequent attempts to replicate its incredible freedom of motion combined with exciting gameplay (ironically, the latest in the Descent series-the forthcoming Descent Freespace: The Great War-seems to be moving in a new direction copying from Origin's Wing Commander series). Perhaps the greatest sign of a game's success is neither the volume of its sales nor the glowing praise bestowed on it by game reviewers, but rather the quantity of imitators it spawns.
